![]() This was particularly true for cross-play.” “Every platform has its own unique way of handling things, so getting everything lined up is tricky. “Often, resolving a problem, even if it seems minor, can take days or weeks as people communicate back and forth across different companies, departments, languages, and time zones,” Yu said. Integrating crossplay into the game has provided devs Mossmouth with some challenges too. So there's a lot to keep track of at any given moment.” “On top of that, it's a fairly fast-paced and detailed arcade-style game. “At its worst (for online, I mean!), there are four players running around a double-layered level with destructible terrain, liquid simulation, and high interactivity, where nothing in the level can be disabled temporarily, even when it's out of view,” he said. Yu explained a bit more about why it's taken time to implement all Spelunky 2’s planned online features. Don’t expect any more additions to single-player though, as the focus there is bug fixes. Creator Derek Yu said that more updates are planned for Spelunky 2, but the next step is to get feedback on multiplayer to improve the experience now its basic features are there. The 1.26 patch for Spelunky 2 has finally brought crossplay for all platforms to the randomised platforming sequel, along with online multiplayer for its Adventure and Arena modes.
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